Emil Meyer

Bio
Nationality: German

Emil Meyer took over for Glendale Borussia in the middle of a terrible stretch in their season. They were in the bottom half of Division 2 almost halfway through the season. When Finn Petter Alm stepped down from the director position at Znojmo, Emil Meyer decided to leave the club. Meyer was a key part of FPA's team in the director's office, and was very attached to the style of play he sought to produce for Znojmo. After a few months of FPA being in the Znojmo coaching position, Benjamin Axberg wanted to bring that style to Glendale Borussia. Emil Meyer was hired and proved the roster already at Glendale to be very capable of playing the style. In his second season with Borussia, his first full season with the club, he won Division II and broke the standing goal scoring record for the division.

System
Emil Meyer coaches a system very similar to that of his old boss Finn Petter Elm. It is a high-pressing system that suits both physical and skilled players. The Physical players are meant to open up space for the skilled players. Each forward line is specifically designed so that any weakness of one player is supplemented by another player on the line that has that attribute in their strengths. Like a FPA team, an Emil Meyer team will spend most of the game in the opponents zone and the neutral zone.

Defensemen in this system are expected to be very well rounded two-way players. Their defensive attributes would be good positional play, while offensive attributes must at least include good puck control and a good passing ability.

Forecheck: 2-3

Neutral Zone: 1-4

Trap/Forecheck(0-6 Scale): 6

Offensive Pressure: Aggressive

Defensive Pressure: Contain Puck

Defensive Strategy: Staggered

Penalty Kill: Passive Box

Powerplay: Overload

PP Carry/Dump(0-10 Scale): 1

Control Breakout: Blue to Blue

Powerplay Breakout: Single Swing

Quick Breakout: Leave Zone Early

Line 1: Crash the Net
Carry/Dump(0-10 Scale): 1

Cycle/Shoot(0-10 Scale): 5

Efficiency/Energy(0-10 Scale): 4

Don't Block/Block(0-10 Scale): 6

Line 2: Overload
Carry/Dump(0-10 Scale): 2

Cycle/Shoot(0-10 Scale): 4

Efficiency/Energy(0-10 Scale): 3

Don't Block/Block(0-10 Scale): 6

Line 3: Crash the Net
Carry/Dump(0-10 Scale): 5

Cycle/Shoot(0-10 Scale): 6

Efficiency/Energy(0-10 Scale): 6

Don't Block/Block(0-10 Scale): 7

Line 4: Crash the Net
Carry/Dump(0-10 Scale): 5

Cycle/Shoot(0-10 Scale): 8

Efficiency/Energy(0-10 Scale): 10

Don't Block/Block(0-10 Scale): 9

Defense 1:
Hold Line/Pinch(0-10 Scale): 6

Cycle/Shoot(0/10 Scale): 6

Defense 2:
Hold Line/Pinch(0-10 Scale): 4

Cycle/Shoot(0/10 Scale): 4

Defense 3:
Hold Line/Pinch(0-10 Scale): 3

Cycle/Shoot(0/10 Scale): 7